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Thread Statistics | Show CCP posts - 62 post(s) |

Fade Toblack
Per.ly The 20 Minuters
9
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Posted - 2012.04.25 14:57:00 -
[1] - Quote
CCP Punkturis wrote:why do you need the seconds? I'm just curious 
You might want to recap in which order exactly a bunch of related killmails happen.
Speaking of which - will there be any way of getting to related killmails / batlle reports?
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Fade Toblack
Per.ly The 20 Minuters
9
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Posted - 2012.04.25 15:04:00 -
[2] - Quote
On pricing from the market.
How will it price things that still aren't market items - there's lots of things like tags/chips/keys/Drone AI units etc that all still contract only - will those be made into market items before this is released? If not what's the fallback for pricing?
Which leads into BPOs/BPCs - are they going to be distinguished? How will BPCs be priced?
Finally, this average market price that you're going to be using - any chance of exposing that data via the API (even if' it's only updated once per day or something) so that external killboards can sync their pricing with kill reports in the game? (And I'm sure there are plenty of industrialists that would love that data too!)
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Fade Toblack
Per.ly The 20 Minuters
9
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Posted - 2012.04.25 15:08:00 -
[3] - Quote
CCP Punkturis wrote:you will see that if you're in war with someone in the War Reports we're adding with the new war dec system in Inferno
That's great for wars - but how about random small-gang encounters when there isn't a war involved?
I'd prefer not having to setup a wardec in the middle of a fight, just to get a decent battle report ;-)
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Fade Toblack
Per.ly The 20 Minuters
13
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Posted - 2012.04.25 16:05:00 -
[4] - Quote
CCP Explorer wrote:I really also want to know why seconds are important. 
Already replies - if you kill 5 ships within the same minute - what order did they die in?
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Fade Toblack
Per.ly The 20 Minuters
19
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Posted - 2012.04.26 09:53:00 -
[5] - Quote
CCP Explorer wrote:So we can add a timestamp there, and it's not rocket science, but we will have to add that timestamp everywhere that data is manipulated. It's just a lot of work and we are wondering what the gain is, since currently we display it in seconds but that's the creation time of the killmail and not when the event happened. Note that killsmails used to be actual EVE Mails and the timestamp was the sending timestamp. It still is.n++
The gain is making the data more accurate.
If you're going to add X/Y/Z data so people can create flash animations of how a battle went, it would be nice to have the explosions happen closer to the correct order. Some fights can be over in less than a minute - so a minute just isn't enough resolution to accurately see what happened.
It seems silly to me that you're taking the time now to make kill mails/reports better, yet aren't willing to put the extra effort in to improve the fundamentals. Get the data collection right first - once you're collecting the right data, then spend the time presenting that data in the best possible way to the users. If you haven't got the data collection right, then everything you do in the presentation is going to end up being a compromise.
I've not seen the code, but presumably you don't need to add that timestamp in too many places. You have a timestamp for when the kill happened, and a timestamp for when the kill report is generated. When the kill report is generated, you just need to use the time of the kill, rather than calling time() and all code from that point onwards will work as-is? |
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